There is a set of macros in Unreal that provide a function much like and assert but integrate into the logging. The two big ones are "ensure()" and "check()". It gives me red squiggles and an error "cannot resolve symbol '__nop'" and asks if I would like to create a global function with that name.
Everything compiles fine, there isn't an actual error, but this false positive means I need to ignore some red errors and that could be a problem in the long run. Is there anything on my end I can do tell ReSharper that it can ignore this particular macro?