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Hello,

Are you setting /std:c++17 through Unreal's Build.cs? Could be related to the new UE project model, you can turn it off here:

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I set /std:c++17 through Project Property and BuildConfiguration.xml like below.

And I am gonna try turn off UE Project model as you suggested

Thanks

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It was solved by turn off UEModel option as you suggested

Thank you!

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Thanks, I've filed https://youtrack.jetbrains.com/issue/RSCPP-31139 to track this issue.

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I also have that issue with today's ReSharper and UE 4.25.3. However, I don't think disabling that "New project model" is good solution, its more like trade off.

P.S. Somehow I was able to fix it, I added the cpp17 flag in Build.cs as well played with the nmake options, regenerating the solution files, as well unchecking/checking that "New project model". Currently the latter is active, but c++17 is recognised by ReSharper.

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