.DotSettings file per Unreal Plugin

Is there a way to have a `.DotSettings` file that is automatically loaded that can be distributed with source but not be specific to the solution?

In this particular case, it would be part of an Unreal plug-in, which does not have its own solution nor its own local `.vcxproj`. Placing it somewhere under the plug-in's directory (such as `Source`) does not seem to work.

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3 comments

Hello,

.DotSettings files are supported only on the project and solution levels. .editorconfig files are supported per directory though, you should be able to configure code style and inspection severities using them.

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You really do need to add support for specifying .DotSettings files per Unreal module, near the .uplugin or .uproject or such.

At present, I cannot specify things like user dictionary words and have them committed with the module's source, as they are separate from the project and solution which end up in the root module/engine's Intermediates directory, or in the Unreal root as is the case for the solution.

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