.DotSettings file per Unreal Plugin
Is there a way to have a `.DotSettings` file that is automatically loaded that can be distributed with source but not be specific to the solution?
In this particular case, it would be part of an Unreal plug-in, which does not have its own solution nor its own local `.vcxproj`. Placing it somewhere under the plug-in's directory (such as `Source`) does not seem to work.
Please sign in to leave a comment.
Hello,
.DotSettings files are supported only on the project and solution levels. .editorconfig files are supported per directory though, you should be able to configure code style and inspection severities using them.